[1]
Game-Based Learning (GBL): Strategi Keterlibatan, Hasil Belajar, Integrasi Teknologi, dan Pendekatan Pembelajaran. Universitas Muhammadiyah Metro, 2026. Accessed: Oct. 14, 2026. [Online]. Available: https://books.ummetro.ac.id/index.php/primary/catalog/book/66